Posts tagged interaction design

Olympic Interactive Inspiration

I’m currently working on the Virtual Culture and Network Practices module and have come across these AMAZING interactive artworks. Timely discoveries as we’re working on an Olympic inspired group project. Will I ever be able to achieve something like this I wonder?

Zygote Interactive Ball with the world for the 2010 Vancouver Olympic Closing Ceremony. – this is fresh and unedited footage of the Vancouver 2010 closing ceremony. You can see more like this at Tangible Interaction who create “full-on interactive experiences”.

Our Zygote Interactive Balls at the Olympics from Alex Beim on Vimeo.

Also take a look at ‘Digital Graffiti at the Olympic Village’. I’ve been so excited by this I’ve even created a whole new category to this blog ‘Interactive Artwork’.

Digital Graffiti at the Olympic Village from Alex Beim on Vimeo.

For more on my groups progress in this module check out our ‘Drop Dock Go’ blog.

Thoughts on Playful Interaction and Digital Inclusion

Kinoautomat PosterAt last Tuesday’s lecture with Chris Hales, Post-doctoral Research Fellow in Interactive Film at SMARTlab, we explored the idea of interactive cinema and the interactive film narrative. Analysis of audience response to many of these films formed part of his practice-based PhD ‘Rethinking the Interactive Movie’ (2006). Chris also explores the wider historical context of interactive cinema which dates back to the Kinoautomat of 1967.

Using the movie as the interface, Chris showed us some of his works including the very amusing, slapstick inspired ‘Jinxed’ which utilizes an effect for hot spots in the movie eg a slight bulge appears on the protagonist’s nose or the slippery soap, and if the user clicks on the bulge, some rather unfortunate event is triggered. Another piece, ‘12 loveliest things I know’, based on interviews with children, explores more subtle ways of linking. Chris wanted to test whether colour and movement of the objects could hint at how to proceed to the next clips. Small movements as triggers for small events and sensations are also used in his landscape pieces Sketchbook and kesä.

I found the playful element and reaction of people in the room really interesting.  These somewhat ‘unsophisticated’ show reels produced by a one man band in Director and After Effects were triggering reactions and laughter within our group and engaging people. With a keen interest in experience and emotion around digital technology whilst thinking about possible research topics for my MA, this lecture whet my appetite to explore the concepts behind interactivity further.

What do we mean by interaction design? What makes for a good user experience? How can we better that experience or make it more accessible to people with disabilities for example? How can we use the digital environment and technology advantageously and perhaps therapeutically? Although innovative technologies have provided substantial benefits to society today, there are still a large number of people who cannot enjoy them due to the lack of accessibility features.

I’m really encouraged and inspired by some of the projects at SMARTlab including InterFACES which utilises assistive technology.  InterFACES includes projects that look at tools for tracking eye movement as a control mechanism for communications by people with little or no other voluntary muscle movement. This imaginative use of technology has allowed James Brosnan, journalist and music fanatic, to use his laptop to jam with musicians, despite having cerebral palsy and being in a wheelchair.

ro2012logoI’m also still inspired by Martha Lane Fox, Digital Tzar, who spoke at Lucky Voice In Brighton a few weeks ago and the importance of bringing digital media to socially disadvantaged groups with the Race Online 2012 Campaign. Teaching has made me particularly aware of people who frankly find technology intimidating. My approach to teaching is encouraging experimentation and play which seems to frighten people at first! As a passionate advocate of technology and digital media, the importance of user centered design and and good HCI to encourage this experimentation and curiosity, I believe should be high on the list of any designer or developer working in digital media.

Following on from these ideas, another blog I have come across today is Andy Polaine’s, Playpen. Andy Polaine co-founded the award-winning new-media collective Antirom and his interests include play, interactivity and interaction design, experience and service design, creative processes and collaboration, online teaching and learning and emerging cultural technologies. He spoke at last years Flash on the Beach in Brighton about play and the interactive experience:

Over the past few years play has become a common theme in designers’ presentations. It’s no wonder – play is a pre-verbal, powerful and universal activity and is our starting point for interacting with the world around us. Play can lead to some of the most pleasurable and intuitive interactive experiences. With a plethora of interactions demanding our attention, the playful ones are the ones that will survive. It’s not for nothing that the iPhone’s icons do a little jiggle dance, after all.But why does play feel so natural and intuitive and how can we use it in interaction design? What is play and why is it so hard to pin down?

magnetic north

These ideas took me back to the Decode exhibition at the V&A (see my Decode blog) as well as the myriad of websites whose purpose serve no real function but allow people to simply explore, experiment and perhaps be inspired. Polaine’s blog led me to the magneticNORTH website – a fun portfolio website with a playful interface. I’ve been admittedly bah humbug about this sort of interaction design but found this website mildly additive. I shall now return to my Flash project with renewed enthusiasm.

Website Navigation

Having now started designing my long awaited website, beginning as a template in Photoshop, I’ve trawled through some of good and the bad designer portfolios on the web. Flash? CSS? HTML? I’ve come to the conclusion that simplicity is the key for not only ease of navigation but also to get your message across. Clearly, concisely. Simple is so much more elegant darrrrling. Think of it as Coco Chanel on the web: functional, strong lines, limited colour/complementary colour palettes, where the message is the key ingredient rather than frills and frippery.

Here are some rather nice little finds helping me on my way…

Blind Renaissance

http://www.icblind.com/

Ribbons of Red

http://www.ribbonsofred.com/

Ali Felski

http://alifelski.com/about

Alex Coleman

http://alexcoleman.net/

Bill C English

http://billcenglish.com/

Oh and here’s a rather useful article ‘10 Principles of Navigation Design and Why Quality Navigation is so Important‘.

Evolving Ideas and IxD

Surface TrailerMany thanks to Andy Field, artist in residence at Blast Theory for speaking to the MA DMA students at the Lighthouse in Brighton, yesterday. Andy is a London based artist and theatre-maker specialising in interactive experiences. Andy crosses the boundary of art and theatre and creates encounters in unusual places in unusual ways with quite unusual outcomes…Andy is also co-director of the Forest Fringe, an artist led community making space for experimentation and play at the Edinburgh Festival ‘and beyond’. Andy spoke with enthusiasm and certainly opened my mind to something quite different that involves interactive/digital media. The participatory element of his encounters are especially interesting although I have to admit at getting slightly lost and rather amused at the toy soldiers, spy camera and torch concept – perhaps that’s just a ‘boy thing’.

For me what is relevant is the interactive ‘experience’ and following on from last weeks post about my interests in art therapy and psychology, this week has seen those ideas evolve into the areas of interaction design (IxD) and HCI (human-computer interaction). Interaction design involves the relationship between people and the systems they use from computers, to mobiles, to household appliances etc. These relationships will determine a positive or negative experience for the person involved. The interaction design discipline produces products and services that satisfy specific user needs, business goals, and technical constraints.

IxD involves many principles of cognitive psychology. As a result I’ve been delving into the concepts of gestalt therapy and phenomenology, with a certain manic enthusiasm. I’ve also now discovered SxD, social interaction design. Many of our computing devices have become networked and have begun to integrate communication capabilities, applicable between users as well as users and their devices. These are thoughts in progress so more on this to follow…

In the meantime, this weeks inspiration lies with the ‘rediscovery’ of John Maeda. Searching the web and looking at various websites on my quest for IxD info, whilst clearly there is a lot of talent out there in the virtual world, there is also a lot of pointless dross. Overcomplicated flashy sites, might be clever and aesthetically pleasing but they can be nauseating and annoying too. Organising complex ideas and processes is clearly quite an art and many designers seem to lose site of the users at the end of their creations.

John Maeda addresses the complexity of simplicity in his book  ‘The Laws of Simplicity‘ and as a designer makes (of what I’ve read so far) an interesting read. Briefly the ‘laws’ are as follows:

  1. Reduce – the simplest way to achieve simplicity is through thoughtful reduction
  2. Organise – organisation makes a system of many appear fewer
  3. Time – savings in time feel like simplicity
  4. Learn – knowledge makes everything simpler
  5. Differences – simplicity and complexity need each other
  6. Context – what lies in the periphery of simplicity is definitely not peripheral
  7. Emotion – more emotions are better than less
  8. Trust – in simplicity we trust
  9. Failure – some things can never be simple
  10. The One – simplicity is about subtracting the obvious and adding the meaningful.

My second inspiration this week, is the following gorgeous video (still from video above)….ahhh will I ever be able to achieve something like this?

SURFACE TRAILER from silo1 on Vimeo.