Posts tagged interactivity

Olympic Interactive Inspiration

I’m currently working on the Virtual Culture and Network Practices module and have come across these AMAZING interactive artworks. Timely discoveries as we’re working on an Olympic inspired group project. Will I ever be able to achieve something like this I wonder?

Zygote Interactive Ball with the world for the 2010 Vancouver Olympic Closing Ceremony. – this is fresh and unedited footage of the Vancouver 2010 closing ceremony. You can see more like this at Tangible Interaction who create “full-on interactive experiences”.

Our Zygote Interactive Balls at the Olympics from Alex Beim on Vimeo.

Also take a look at ‘Digital Graffiti at the Olympic Village’. I’ve been so excited by this I’ve even created a whole new category to this blog ‘Interactive Artwork’.

Digital Graffiti at the Olympic Village from Alex Beim on Vimeo.

For more on my groups progress in this module check out our ‘Drop Dock Go’ blog.

Thoughts on Playful Interaction and Digital Inclusion

Kinoautomat PosterAt last Tuesday’s lecture with Chris Hales, Post-doctoral Research Fellow in Interactive Film at SMARTlab, we explored the idea of interactive cinema and the interactive film narrative. Analysis of audience response to many of these films formed part of his practice-based PhD ‘Rethinking the Interactive Movie’ (2006). Chris also explores the wider historical context of interactive cinema which dates back to the Kinoautomat of 1967.

Using the movie as the interface, Chris showed us some of his works including the very amusing, slapstick inspired ‘Jinxed’ which utilizes an effect for hot spots in the movie eg a slight bulge appears on the protagonist’s nose or the slippery soap, and if the user clicks on the bulge, some rather unfortunate event is triggered. Another piece, ‘12 loveliest things I know’, based on interviews with children, explores more subtle ways of linking. Chris wanted to test whether colour and movement of the objects could hint at how to proceed to the next clips. Small movements as triggers for small events and sensations are also used in his landscape pieces Sketchbook and kesä.

I found the playful element and reaction of people in the room really interesting.  These somewhat ‘unsophisticated’ show reels produced by a one man band in Director and After Effects were triggering reactions and laughter within our group and engaging people. With a keen interest in experience and emotion around digital technology whilst thinking about possible research topics for my MA, this lecture whet my appetite to explore the concepts behind interactivity further.

What do we mean by interaction design? What makes for a good user experience? How can we better that experience or make it more accessible to people with disabilities for example? How can we use the digital environment and technology advantageously and perhaps therapeutically? Although innovative technologies have provided substantial benefits to society today, there are still a large number of people who cannot enjoy them due to the lack of accessibility features.

I’m really encouraged and inspired by some of the projects at SMARTlab including InterFACES which utilises assistive technology.  InterFACES includes projects that look at tools for tracking eye movement as a control mechanism for communications by people with little or no other voluntary muscle movement. This imaginative use of technology has allowed James Brosnan, journalist and music fanatic, to use his laptop to jam with musicians, despite having cerebral palsy and being in a wheelchair.

ro2012logoI’m also still inspired by Martha Lane Fox, Digital Tzar, who spoke at Lucky Voice In Brighton a few weeks ago and the importance of bringing digital media to socially disadvantaged groups with the Race Online 2012 Campaign. Teaching has made me particularly aware of people who frankly find technology intimidating. My approach to teaching is encouraging experimentation and play which seems to frighten people at first! As a passionate advocate of technology and digital media, the importance of user centered design and and good HCI to encourage this experimentation and curiosity, I believe should be high on the list of any designer or developer working in digital media.

Following on from these ideas, another blog I have come across today is Andy Polaine’s, Playpen. Andy Polaine co-founded the award-winning new-media collective Antirom and his interests include play, interactivity and interaction design, experience and service design, creative processes and collaboration, online teaching and learning and emerging cultural technologies. He spoke at last years Flash on the Beach in Brighton about play and the interactive experience:

Over the past few years play has become a common theme in designers’ presentations. It’s no wonder – play is a pre-verbal, powerful and universal activity and is our starting point for interacting with the world around us. Play can lead to some of the most pleasurable and intuitive interactive experiences. With a plethora of interactions demanding our attention, the playful ones are the ones that will survive. It’s not for nothing that the iPhone’s icons do a little jiggle dance, after all.But why does play feel so natural and intuitive and how can we use it in interaction design? What is play and why is it so hard to pin down?

magnetic north

These ideas took me back to the Decode exhibition at the V&A (see my Decode blog) as well as the myriad of websites whose purpose serve no real function but allow people to simply explore, experiment and perhaps be inspired. Polaine’s blog led me to the magneticNORTH website – a fun portfolio website with a playful interface. I’ve been admittedly bah humbug about this sort of interaction design but found this website mildly additive. I shall now return to my Flash project with renewed enthusiasm.

Decode: The Importance of Interactivity

decodeAs a Christmas treat I took my 7 year old son Zac to visit the Decode exhibition at the V & A in London. The V & A is one of my favourite museums and all the exhibitions I’ve seen there have always been really well executed. Kids go free and as a student the entrance fee was only £4 plus we received a beautifully designed exhibition brochure so I was pretty happy before we had even entered the exhibition space.

Decode, a collaboration between the V&A and onedotzero is showcasing the latest developments in digital and interactive design, from screen-based graphics to large-scale interactive installations. Work from familiar names in the digital field are there including Joshua Davis, John Maeda, Flight 404 and Golan Levin among many others. As Zac and I entered the darkened room and walked through a field of interactive lights that reacted to our footsteps there was much ooing and ahhing. As I stopped to admire the power and beauty of processing by artists such as Joshua Davis and CEB Reas, Zac was in his element…being able to touch things at an exhibition was obviously a huge novelty! From the touch screen ‘House of Cards’ by James Frost, to ‘Solar’ from Flight 404 which reacts to and visualises sound (not surprisingly this was particularly popular with the kids as they tried to outdo each other on the volume).

zacatdecodeWe made our way around completely engaged with the exhibits which were not only awe inspiring but beautiful too. My personal favourite is ‘Dandelion’ by Yoke which responds  both visually and audibly to a hairdryer with an infrared beam installed, that you point at the screen to blow the petals away – delicate, smooth, gorgeous! In addition, ‘Oasis’ by Yunwoo Bang and Yunsil Heo inspired a playful element to the exhibition and was far more interesting than having a real fish tank (you’ll know what I mean when you visit the exhibition). In fact this exhibition was just that: ‘playful’ and as an MA Digital Media Arts student it was also ‘inspiring’ As a result Zac is now becoming quite knowledgeable in the art of Processing as I have returned home and plunged in my Processing books :)

digitalflowersPerhaps my only, very small criticisms would be the exhibition could have been sightly larger. More importantly however some of the exhibits weren’t always working which was disappointing especially when you are paying to enter the exhibition. However I would highly recommend this exhibition to not only Digital Art enthusiasts but also to parents who want to introduce their children to the wonders of computer art and its possibilities. Watching my son other people of all ages at the Decode exhibition only cemented further my opinion that the digital environment and interactivity has a huge potential to encourage learning, experimentation, playfulness and the ability to enrich our overall daily experience.

Zac and I decided to continue our interactive adventure at the Science Museum, just around the corner from the V & A, in the ‘Launchpad‘ section, a permanent and free exhibition giving children the chance to explore concepts of science and technology with hands-on exhibits.  We took advantage of the free demonstrations, including a bubble show and launching a water propelled rocket. During our day at the Science Museum and the V & A, we both found things that inspired us, we both learnt a lot and most importantly we had a huge amount of fun too!

zacbubblesA message to the curators of all future exhibitions: engage your audience with digital technology and interactive exhibits so we can inspire and educate young minds and finally say ‘Do Touch!’